First-person psychological horror

FLOOR 13

The elevator has no thirteenth floor. It stops there anyway. Cross an impossible building, read the room, and break the pattern before the building learns you better than you know yourself.

Android and iOS release preparation in progress.

The building watches back

No quest marker can tell you what changed.

FLOOR 13 is built around physical clues, environmental contradictions, and consequences. You observe first. Later, the building begins to imitate. Eventually it predicts.

01 / OBSERVE

Read the room

Objects, light, sound, reflections, and space carry the clues. Progress comes from noticing the impossible, not following a waypoint.

02 / REMEMBER

Your habits matter

The Mimic replays and recombines movement and interaction patterns, folding your own behavior back into later encounters.

03 / SURVIVE

One connected descent

Fourteen authored floor experiences form a single psychological arc, from observation to contradiction and escape.

A system learning in stages

Observe. Imitate. Predict. Contradict.

FLOORS 01–04Observation

The building records what you notice, touch, avoid, and fear.

FLOORS 05–08Imitation

Rooms stop behaving like rooms. Your actions start returning to you.

FLOORS 09–12Prediction

The system moves from memory to expectation. It begins acting first.

FLOOR 14 → 13Contradiction

The model is complete. The only way out is to become something it cannot predict.

“The building doesn’t need to chase you. It only needs to be right about you.”

Designed for mobile horror

Built to play, not just to look dark.

FLOOR 13 is an offline-first single-player experience with local saves, mobile-first touch controls, subtitles, motion reduction, and adjustable look sensitivity.

ModeSingle player
PlatformsAndroid / iOS
Save modelLocal device
Version0.19.0
ContentPsychological horror
Player information

Clear policies. No hidden tracking layer.

The current release is designed around local progression. Review how saves, privacy, support, and accessibility work before you play.